![]() Tutorials: A number of video tutorials to help you get started with your Celtx experience. Previously provided users with a brief overview of the editor VR & Gaming Tour: Currently disabled for this build. Comments will only appear in their respective Sequences, but tagged collaborators will receive email notifications, when tagged.Īpprovals: Similar to a sharable link, Client Approvals will provide any third-party stakeholders without a Celtx account with a way to view your project additionally, they will also have the opportunity to approve or reject that version. Collaborators may be tagged using the symbol, followed by their name. The search will return results with links to bring users to the desired location in the project Can be used to search for script content or project assets.Ĭomments (Script): Used to highlight sections of text, and mark them with comments. Conditions are built by defining rules, called “Literals,” which can be made up of Variables, and Assets, as well as other Conditions (or combinations of the three).Īdvanced Search: Used to search content across the project. Manage Conditions: Used to create, edit, and delete conditions. For example, a user can define an item that the player picks up if they reach a particular sequence.įor comprehensive details of this feature, please see the following Help Center documentation: Manage Variables: Used to create, edit, or delete variables, which can be applied to nodes in the editor to set up attributes of the node. Paste (Script): Displays a message to the user to use Keyboard shortcuts for Cut, Copy, and PasteĬheck Spelling (Script): Opens the spell checker, which can be used to verify spelling errors Redo: Re-commits an action that has been reverted via Undoįormat (Script): Contains options for script text formatting including Bold, Italics, Underline, and Dual DialogueĬut (Script): Cuts a highlighted section of text, and adds it to the clipboard to paste elsewhereĬopy (Script): Copies the highlighted text, and adds it to the clipboard to paste elsewhere NOTE: Each lane will have its own Undo Stack, so switching lanes will prevent an Undo action prior to that point. Rename Script: Allows the user to rename the project Save: Saves the project in its current state Clicking the ‘Restore’ field will revert the project for all users. Users can click the ‘Heart’ icon to mark it as a favorite, and provide custom titles (in which case the name and time-stamp will be relocated, but still visible. Each auto-save of the project will appear sequentially in a list, displaying who made the edit, and at what time. History: Can be used to review or restore previous versions of the project. Will launch starting with whatever Sequence the user has selected when they launch it.Ĭreate Link: Generates a link to a read-only version of the project which may be sent to users without a account. Launch Playthrough: Launches a playable, text-based version of your game project. ![]() This playthrough will launch from whatever Sequence the user has selected when the link is created. Stay tuned!Ĭreate Playthrough Link: Generates a “read-only” version of the Playthrough, which can be used to share the Playthrough with users without a account. This functionality has not currently been ported. Visualization Settings: Used to make changes to the behaviour of nodes, connections, and grid settingsĪdapt From Screenplay: Used to adapt from Film & TV. Contents will be added as a new episode in the project, titled “Adaptation” NOTE: this is the ideal export option for integrations.Īdapt GVR2 to GVR 3: If you have a Game project from the previous iteration of the editor, you can import the JSON file here, which will adapt it for use with the new Game editor. If you are attempting to import a project JSON that you have manually edited, it is advisable to test it on a duplicate project first.Įxport JSON: Exports the entire project in its current state as a JSON file. All previous content will be overwritten. Upon completion, the contents of the JSON will appear generated in the project. Import JSON: Used to import a Game project JSON. The Top toolbar menus contain the following functions: The lower toolbar contains buttons for Advanced Search, and Heatmap, as well as Undo/Redo buttons. The top row also displays your File, Edit, View, and Help menus, as well as buttons to Share the project with collaborators, add Comments, Save the project, and Open User Settings (Please note: this is currently partially obscured by the lower toolbar). ![]() Clicking the Project title will currently slide out the Project Navigator that appears when you open a project. Many of the tools you’ll utilize in the editor can be found in the top toolbars in your script editor.
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